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Knights & Cannons

Forums / News / Knights & Cannons

Did you like the new campaign?

Yes, very much! Make more!
81.4% [48]
It was okay, still make more!
13.6% [8]
Wasn't quite for me, but still enjoyed it!
1.7% [1]
Not for me.
3.4% [2]
 

Balduran

Posted:
2012-01-22 15:44

We have released a new campaign called Warnet - Knights & Cannons. As you can read from the name, there will be cannons... And just a small spoiler - a really hard to kill guy called Taurus

Features:
* New units
* 5 missions
* About 3-5 hours of gameplay

As this is a new campaign and containts lots of new features, please let us know about any problems or just give us feedback on how you liked the game

sirwhale

Posted:
2012-01-22 18:20

Nice. playing it now, but stuck on the 3rd mission. i tried restarting, it surrendered me and everything time i try to start anew, the game jsut keeps playing between blue, yellow and white. So i am unable to play again

Balduran

Posted:
2012-01-22 20:11

I checked that you were able to restart it now?

sirwhale

Posted:
2012-01-22 20:16

yea, i just had to wait for the convoy to reach the city. but they took a long time to do so

Balduran

Posted:
2012-01-22 20:24

Ok, I will check this.

sirwhale

Posted:
2012-01-22 22:47

I´ve just completed the final battle, but nothing seems to be happening. I killed Taurus but now it won´t let me move anything even though there is no text to say i have won

Balduran

Posted:
2012-01-23 00:05

It's now fixed. You should see the "ending" message.

keeen

Posted:
2012-01-23 15:57

Nice campaign. Second battle on sea, Travel, is to easy. I love cannon, now capturing shore from inland will be easier.

FredGlichter

Posted:
2012-01-23 21:48

I find the new(?) feature(?) disturbing, where 'Repair all' arbitrarily scrolls around the map

Renesance

Posted:
2012-01-24 02:08

Very nice campaign, brought me back!

Asd

Posted:
2012-01-24 11:52

I am stuck at level 4, this is quite a challange...

kilk

Posted:
2012-01-24 16:13

all campaign was easy but game some time wasnt work and wasnt let finish but that was happen some 2 days back i guess but all is cool and i cant wait when can use cannons in games and when come news soliders and armys in game

mahdib

Posted:
2012-01-26 16:25

very nice indeed, next time make it a bit harder

kilk

Posted:
2012-01-30 11:46

i agree with mahdib

colormartinez

Posted:
2012-01-30 20:21

Im stuk in the final battle... Ive try to restart it but im still stuck..... EXELLENT NEW FEATURES!!!!

CADD

Posted:
2012-02-02 02:49

I like it a lot, balduran!

CrazyMuffin

Posted:
2012-02-05 19:49

Great campaign and units.

I must admit the second-to-last battle wasn't so 'easy' for me...lost a couple of times, but finally got it.

After losing, and re-endering map, it would always 'continue' a couple of turns from where I lost, instead of restarting map. Then I found the 'restart' button, which ...duh...helped a lot. But when you lost, I'd expect you to be taken back to the world map screen, and restart the map when you re-enter.

But great stuff!

Shadow

Posted:
2012-02-05 20:01

Lol, finally had the time to beat it, Taurus is a beast on steriods. Did not expect him to be so strong and it took a while but the bigger they are the harder they fall.

weetich

Posted:
2012-02-08 18:08

Musketeers have too far a range compared to cannon. Musketeers should only be ablr to fire on line-of sight. Firing over hills and other obstacles bit strang.
Ballooon shot down to easily.

Couple of nights of good fun.

CADD

Posted:
2012-02-08 20:47

I see what weetich is saying. Maybe lessen the range, but add more to the damages done by the Musketeers. I agree that the Balloon gets shot down too easily.

sirwhale

Posted:
2012-02-09 23:33

weetich´s idea bout not being able to fire over obstacles makes for a ncie idea for unit balancing

mahdib

Posted:
2012-02-10 08:49

also muskets needs some defence bonus, they are an easy kill for 2 horse archers in a suicide mission, and the ballance is 1100:800!

sirwhale

Posted:
2012-02-10 11:14

on the note of horse archers. I´ve noticed that I hardly ever buy crossbowmen anymore as horse archers seem to be much better at their job. maybe they need cost hike of 50 or so

mahdib

Posted:
2012-02-10 18:27

agree with sirwhale,
what if horse archers cannot be build in villages, only in castles and stables and keep them at the same costs? we will have a good meaning for stables(which are rarely use) and they will not be so largely spread anymore.

sirwhale

Posted:
2012-02-10 19:08

good idea mahdib. stables would then be an important asset

Lothar

Posted:
2012-07-23 19:46

I wish I could get past the convoy mission. I've played it aout 4 or 5 times with no luck. It seems too hard to me with only one "secret" way to win. Enemy coming from all sides. I'm very frutrated with it. I can't believe you are calling this "Easy".

Garry

Posted:
2012-08-05 18:07

Speed is the key word Lothar... and you leave units behind to die in places that will slow down pursuit.


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