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The Scramble

Script for map The Scramble

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This is the original; the first scramble map I made. If you like this map, you should try Tethys Scramble.
<script>
  <setup>
    <action type="copyMetaUnit" basedOn="17" id="10001" name="No weapons cog"/>
    <action type="customizeRuleset" elementId="0">
      <update property="unit.weapon.noOfAttacks" elementId="10001" value="0"/>
      <update property="unit.blocks" elementId="10001" unitId="10001" value="0"/>
    </action>
  </setup>
  <trigger name="startGameTrigger" noOfTimesAllowedToInvoke="1">
    <condition type="startGame"/>
    <action type="destroyUnit" x="8" y="41"/>
    <action type="createUnit" metaUnitId="10001" x="8" y="41" name="" playerOrder="1" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="destroyUnit" x="8" y="43"/>
    <action type="createUnit" metaUnitId="10001" x="8" y="43" name="" playerOrder="2" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="destroyUnit" x="8" y="42"/>
    <action type="createUnit" metaUnitId="10001" x="8" y="42" name="" playerOrder="3" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="destroyUnit" x="9" y="43"/>
    <action type="createUnit" metaUnitId="10001" x="9" y="43" name="" playerOrder="4" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="destroyUnit" x="9" y="41"/>
    <action type="createUnit" metaUnitId="10001" x="9" y="41" name="" playerOrder="5" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="destroyUnit" x="10" y="42"/>
    <action type="createUnit" metaUnitId="10001" x="10" y="42" name="" playerOrder="6" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="destroyUnit" x="8" y="30"/>
    <action type="createUnit" metaUnitId="10001" x="8" y="30" name="" playerOrder="1" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="destroyUnit" x="8" y="31"/>
    <action type="createUnit" metaUnitId="10001" x="8" y="31" name="" playerOrder="2" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="destroyUnit" x="8" y="29"/>
    <action type="createUnit" metaUnitId="10001" x="8" y="29" name="" playerOrder="3" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="destroyUnit" x="9" y="31"/>
    <action type="createUnit" metaUnitId="10001" x="9" y="31" name="" playerOrder="4" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="destroyUnit" x="9" y="29"/>
    <action type="createUnit" metaUnitId="10001" x="9" y="29" name="" playerOrder="5" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="destroyUnit" x="10" y="30"/>
    <action type="createUnit" metaUnitId="10001" x="10" y="30" name="" playerOrder="6" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="destroyUnit" x="46" y="3"/>
    <action type="createUnit" metaUnitId="10001" x="46" y="3" name="" playerOrder="1" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="destroyUnit" x="47" y="4"/>
    <action type="createUnit" metaUnitId="10001" x="47" y="4" name="" playerOrder="2" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="destroyUnit" x="45" y="3"/>
    <action type="createUnit" metaUnitId="10001" x="45" y="3" name="" playerOrder="3" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="destroyUnit" x="46" y="5"/>
    <action type="createUnit" metaUnitId="10001" x="46" y="5" name="" playerOrder="4" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="destroyUnit" x="45" y="4"/>
    <action type="createUnit" metaUnitId="10001" x="45" y="4" name="" playerOrder="5" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="destroyUnit" x="45" y="5"/>
    <action type="createUnit" metaUnitId="10001" x="45" y="5" name="" playerOrder="6" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="destroyUnit" x="46" y="67"/>
    <action type="createUnit" metaUnitId="10001" x="46" y="67" name="" playerOrder="6" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="destroyUnit" x="47" y="67"/>
    <action type="createUnit" metaUnitId="10001" x="47" y="67" name="" playerOrder="5" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="destroyUnit" x="46" y="68"/>
    <action type="createUnit" metaUnitId="10001" x="46" y="68" name="" playerOrder="4" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="destroyUnit" x="48" y="68"/>
    <action type="createUnit" metaUnitId="10001" x="48" y="68" name="" playerOrder="3" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="destroyUnit" x="46" y="69"/>
    <action type="createUnit" metaUnitId="10001" x="46" y="69" name="" playerOrder="2" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
    <action type="destroyUnit" x="47" y="69"/>
    <action type="createUnit" metaUnitId="10001" x="47" y="69" name="" playerOrder="1" health="10" vicinity="1">
      <cargoUnit metaUnitId="1" health="10" name=""/>
      <cargoUnit metaUnitId="1" health="10" name=""/>
    </action>
  </trigger>
</script>